information :
->
shuriken*4 pour avoir les 4 buff de Précision mortelle, combiné avec Expert en points douloureux =
étoile d'acier 100 % chance de crit + 40 % dégâts critiques + stun
->
Balancement de chaînes*3 faite des castes rapide, juste pour avoir les stack = 150 % au Coup dans le dos + "Stigmates"22,5 %/10s de crit (sur la cible)+(Effet de surprise???80 % dommage)+utilisation de
- Attaque furtive:
fais aussi mal en crit que le 3em coup en forme d'ombre.
->
Forme Ombre : utilisé
carnage a la fin de l'
ombre sur un joueur pour avoir le bonus dommage 22,5%/10s avec Cicatrices fraîches,a force de jouer en pvp, vous remarquerez que faire 3 coups de fléau est presque impossible sans assistance du coup faite uniquement 2 coup puis attendre les 40s de cd sur l'ombre est vous lancez Grenade fumigène 3 seconde de contrôle ou le stun de étoile d'acier 3s(toute les 15s) pour cast 1 coup de fléau/2s
-> le reste, le sort
Ombre créé un double qui dure 12s cela vous téléporte toute les 3s/4s il a un long cd 1min30.
->
Rempart de la nuit dure 5s invulnérable + Pointe de vitesse
Synergie avec les symboles :
- Ultimate Strength:
The effect of Strength on your base damage is increased by 10% for each level of this symbol.
- *Maximum Recoil:
Critical damage is increased by 10% for each level of this symbol. This is a tooltip for Symbols
- *Lacerated Wound en 3s:
Critical damage applies an effect to the enemy that inflicts damage over time. Total damage is equal to the character's Luck.
- Warrior's Creed:
Incoming damage and damage dealt are increased by 5%
- Mark of Death:
Your attacks mag leave a mark on the opponent that, once removed, will inflict 20/30% of damage inflicted to them while they had the mark.
- Divine Intervention:
Incoming damage is completely absorbed if it is no more than Of the maximum health. The character becomes immune to all damage and negative effects for seconds.
The effect is activated no more than once every 70 seconds.
Obtained by unlocking every major node in Paladin class atlas.
- Frenzy:
Berserker: The cooldown of Thirst for Battle and Unbridled Rage is reduced by 15%.
Every other class: When taking damage, an effect can be activated that increases your damage by 20% for 8 seconds. The lower your health, the higher the chance to activate it.
- Shroud of Light:
When the character is not in combat, they gain a shield that absorbs damage equal to 5% of the character's maximum health (three plates maximum).
The shield can be restored during combat, if the character takes no damage for 6 seconds.
Obtained by unlocking every major node in Lightbinder class atlas.
- Strength Serum:
When using offensive abilities, the character occasionally receives an injection which increases damage by 15%. Duration: 10 seconds.
Obtained by unlocking every major node in Alchemist class atlas.
*= IMPORTANT
ps : j'ajouterais les armes bientôt